In the aftermath of the murder of her family, Noiné emerges from the ashes of her home, clinging to an ancient and mostly-forgotten faith and determined to make things better for herself, the child she hopes to have, and the sister who may yet live.
Thinking that Marcus has brought him here for just this reason, Edward agrees to lead a posse into the mountains to try and retrieve four teenage girls who were captured by the Brazee. Edward’s greatest desire is to leave, to go find his beloved Marianne and let her know he didn’t die in the great battle by the river. In the process of freeing the girls, however, he is shot and lands in a Brazee prison. There, he is forced into gladiatorial games where the only way to freedom … is death. A futuristic fantasy in the tradition of Louis L’Amour.
Jerry was just a college kid trying to catch one more weekend of fun before senior year when the ash hit. His college, his home town, his family—all wiped out in the blink of an eye. With the nation teetering on the edge of ruin, he joins the military to help with the search and…
Josh Overstreet and his sister Claire have been carving a life out of the ash for more than half a decade, unsure whether anyone yet lives outside the small valley where they have established their town of Overstreet with two dozen others.
Then Deanna Pembleton stumbles into the valley, asking for help for herself and her friends. Claiming they have eked out a life much like that of the people of Overstreet, she begs assistance, which Josh is willing to give. She is, however, clearly unhinged on some level. Could the people she is claiming to want to help just be figments of her imagination?
Against the advice of almost everyone in Overstreet, Josh and Adaline set out to try and take food to Deanna’s people, hoping that people still exist outside “the last valley”.
They never dreamed their valley might not be there for them when they get back.
An EMP knocks out all the power in North America. As people are scrambling to get generators (or anything else) running, they begin to hear rumors. Nuclear war. Chaos. What about the President? Is she alive or did she die in the disaster?
Mary Orsen discovers that her ability to travel through time was not affected by the EMP. She has the power and the ability to go back in time and prevent the war. But she also knows that she’ll only make things worse if she doesn’t go back and change what really started it. Was it the EMP, or had it actually begun before that?
When Bat Garrett wakes up one morning with the wrong wife, he knows something is wrong.
Jody’s dead. His grandson Edward is dead. A young woman named Marianne went to the future by herself.
Everything is wrong and Bat is the only person who remembers how things used to be, when they were right. But it’s not just a memory.
they are back in the future they once knew, even closer to the end of the world than before. But Lasten-who they knew before as an old man-is now a young man and the land of Nid is populated as it had been in his youth … and led by a madman who believes his society is dying and, so, must be put out of its misery. In the course of trying to save the future-and discover why they have been summoned out of their own time-Marianne and Edward discover a whole new culture and race of men most people believed was only a legend until the Garretts burst through with irrefutable evidence that the legends are true. The world will never be same, but can it survive the change long enough to make it to the end of time itself?
Two nervous west Texas teenagers on their first date are suddenly engulfed in a horrific thunderstorm and take shelter in an old barn. When the storm subsides, the barn is gone … and so is everything else, except their bicycles. They ride their bikes on a mysteriously well-maintained road in an otherwise barren land to an ancient castle whose single resident claims to already know them. Edward and Marianne have been whisked thousands of years into the future and their only hope of returning to their own world and time is to follow a mysterious traveler named Marcus and a hulking warrior named Daniel into a battle for the soul of all mankind. Over almost a year’s time and more than a thousand miles of travel, Edward and Marianne are trained “physically and mentally” to put together and lead the army that will fight the battle for the beginning of the end of the world. As Edward is taught to be a general and a sword-fighter and Marianne learns to use a bow and lead as well, they begin to learn that their greatest asset just may be each other.
Jason Kerrigan and Brownwyn Dalmouth are pilots with the Republic of Texas Army Air Corps. A world war is going on and bombs have just brought an end to Crockett Air Field in south Texas. Jason and Bronwyn, though, are called away from the battle to be test pilots for a new aircraft that-they’re told-will bring the war to an end. The experimental craft lives up to expectations in early tests, but then it lands them somewhere it never should have sent them. Another place? Another time? Another dimension? Somehow, they’ve taken a trip to the future and changed the past. Or did they? The answer to their change of reality may be known to a Justice of the Peace in Colorado named Garison Fitch. To figure it out, though, Garison may have to team up with his least favorite person: Bat Garrett.